Column “makeshift label”: searching for a way out by analogy

Attack on BND headquarters

Where to start? What is important? What is a false lead? Everyone tries a different corner. At first, this seems hectic and ill-considered. Well, time is also running, a countdown counted down.

The story of the game sounds plausible – or crazy; depending on your point of view: A female agent has received a tip that there is supposed to be an attack on the newly built headquarters of the Federal Intelligence Service in Chausseestrasse (at this point I had to laugh and think of the "attack" on the taps in the BND building). But no one believes the young woman. That’s why she went into hiding, but left us all the evidence in her office. All the evidence? Just where?

You have to think logically and you also need analog skills.

All we have to do is find out who planned the assassination. And already we discover the first traces and details that rule out two suspects. That leaves four. In between, we are at a loss and don’t know what to do. Then the voice of an employee sounds from offstage, telling us where we should take another closer look.

The hint actually helps. It’s a bit like a puzzle, only much more difficult, because you have to think logically and combine things, and you also need old-school analog skills: At one point, we have to shine a light into a shaft and use a magnet hanging from a long rope to find a – but sorry, we really can’t give too much away here. Only this much: There is something at stake. If we don’t manage to unmask the assassin, the BND building will blow up. A crude idea.

The solution to the riddle

Of course, we manage to do it in the end, also thanks to tips from the off. But that doesn’t detract from the fun. The hour flies by with the search for clues and discussions about whether the clue is a hot one or a false one, with trial and error, with recognizing dead ends, with small successes, with aha experiences, with amazement and laughter, with shaking heads and shouts of "Oh shit.

At the end of the game, endorphins beckon – we’re happy and out again. And we agree: we’ll do it again. And as we drive home, I think that a game like this could be the solution to the relationship and communication problems of couples, collectives and, of course, newly formed coalition partners.

On the other hand, there is surely no tougher test for a team than a visit to the Christmas market.

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